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Demoness Spelldancer

(image)

It is very rare for this demon species at large to dabble in the intricacies of the various types of magic, having adapted their body structure over time for feats of physical strength, much in the same vein as their distant cousins, the Valdemons. The endless wars waged in their homeworld during the Era of Strife have also contributed to a general scarcity of knowledge and those capable of spreading it.

In spite—or perhaps because—of this, the few individuals who attain control of those otherworldly powers not naturally available to them are respected by their people as the great spell-masters they strive to be.

Special Notes: This unit is capable of basic healing. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from: Demon Zephyr
Advances to:
Cost: 48
HP: 53
Movement: 6
XP: 150
Level: 3
Alignment: chaotic
IDDemon Spelldancer
Abilities: cures, heals +8, skirmisher

Attacks (damage - count)

(image)blazing grasp
melee
8 - 3
fire
(image)shadow wave
ranged
12 - 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold0% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains250%
(icon) Mushroom Grove250%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%